What we learned today:
- Don’t try to accept everyone’s opinion. (Inafune-sensei)
* If it’s not good, just say it.
- If no one can understand it, then it’s meaningless. (Inafune-sensei)
* No matter how good the idea is, if you can’t let the other person to
understand it, then it’s meaningless.
- At least try out the “master pieces”. (Ono-sensei)
* There are reasons why people call them that.
- Steal other people’s speech. (Ono-sensei)
* Stock them in your brain, use them when it’s necessary.
- Feelings CAN be expressed. (Imaeda-sensei)
* If the planner has feeling that’s strong enough, no matter what the
situation it will reach the reader.
- Director must have…
1, Firm understanding of the concept.
The blog newbie Ishikawa here.
“If no one can understand it, then it’s meaningless”
This was the most important thing we’ve learned today. Saying it may be easy but to put it into action, is another story.
To achieve that, we need to think, what people can understand, and what do they want. My concept was lacking “what do the users want”.
That is why our team name is “Team Picasso”, to break through the ordinary.
Nice to meet you all, Tanaka here.
I am 35 years old, the oldest in the 2nd semester of the Inafune-Juku. Most of the students here are in their 20’s, and there might be some teenagers, but I would like to think that I have a teenage heart.
The blog I write might be a bit old fashioned, but I will keep my style.
Ono-sensei said something that really worried us.
“We (the teachers) don’t even know how the class will go, every class agenda will be decided at that very moment. There is no script at all”.
We only had 10 minutes to talk with the team, and then it’s presentation time for Inafune-sensei, but Inafune-sensei arrived earlier than we expected. From there, everything went south.
To summaries everything…
・ If no one can understand it, then it’s meaningless.
I think teamwork may be more important than concept itself.
It is very easy to force an idea to someone when working in a team.
That is why we named our team “SIN”.
SIN in Japanese can have many meanings, “believe”, “heart”, “New”, “Real”, “Advance”, “Core”, and more. These are principles we want and should never forget.
From this class I will start updating the blog from teacher’s side as well.
The 2nd class started from choosing which idea to present. Each team has 15 minutes to choose what idea to present, and 5 minutes to present it.
That is very short period of time, and every team was having a hard time.
It is hard enough to just present something to Inafune-sensei. With time limit it became even harder. Limited time, and nervousness, nothing went well for the students.
“Doesn’t matter how good the idea, if you can’t present it well, it is meaningless”.
After the presentation, it was lesson time.
Why did you choose that idea to present?
You can’t just make the game you want. You have to think about the people who will play your game.
What kind of people have that console? What kind of games do those people want? Your “good” ideas have to fit into that equation.
Inafune-sensei’s lessons always have this kind of “hidden intention”. When you can understand the true meaning of Inafune-sensei’s lesson, that’s when you are ready to move on to the next stage.
To let someone understand your idea is important, but understanding what others are saying is way more important important.
When one of comcept’s directors Imaeda passed by, I pulled him into the class and made him answer some of the students’ questions about… pretty much everything. It was a surprise for Imaeda as well.
Inafune-Juku is about surprises. You don’t know what you will get until the moment. You can learn from not only Keiji Inafune, but everyone working in Comcept.
Good evening, good morning, and Hello everyone!
Nice to meet you all, My name is Natsumi Shinbo.
My favorite game is MEGA MAN Universe!!!
The second year (semester?) of Inafune-Juku has started!
The first year of Inafune-Juku had only 4 students, but now we have 16 students!! We are the “New Inafune Children”!
I wonder what kind of awesome game plans will born from here.
Can’t wait to see them!!
The first day of Inafune-Juku, we were divided into 3 teams.
Each team has a director, and guess what…I am one!
I will work hard, Sato-san, Wakatani-san, Jinbo-san, Tsutsumi-san!
I am planning to write the best concept sheet out of three teams!
Our team’s blog will be updated by everyone from the team. Every episode will be in different taste. Don’t miss them!
Inafune-sensei, I WILL WROK HARD!!
I am not very good with writing, so I will keep it short.
I was so nervous to meet the real Keiji Inafune, but all that went away when the presentation started, what a pro!
The most memorable thing Inafune-sensei said was “the most important thing one has to have is your own truth”
The first lesson taught me to become more confident. To be honest, that is one thing I don’t really have. I asked to be the director, because I wanted to challenge myself.
My team members are, Kudou-san, Kusagari-san, Honma-san, Yasuda-san, Tanaka-san. I am the youngest in the team, but I will work hard!
I may not have confident in myself, but I have confident in this team!
School of Inafune Lesson 10
Today was the final presentation of our first project concept. We had to do a presentation for Inafune-sensei himself. The lesson started with a tension in the air.
The conversation heated up. We tried to talk about all the little points, but our little conference didn’t go very productively. Ono-sensei noticed our frustrations, and told us to refresh our head with a short break.
Thanks to Ono-sensei, the tension went away in the afternoon session. Everything went really well, and we were able to finish up our concept sheet before Inafune-sensei’s arrival.
After Higasimura-san finished the presentation, Inafune-sensei said “great work finishing this concept within this month”. I felt relieved and warm in my heart after hearing those words.
I am very grateful to be working with Higashimura-san, Kasubuchi-san, and Fukuda-san. I have learned so much from everyone. Thank you very much!
We have finished our first project concept. I feel a bit sad to think that we are not going back to talk about that world again.
On the other hand, our new project concept has started! We will be taught by Inafune-sensei again, and that excites me even more!
Today was the final presentation of our little project. I was just sitting beside Higashimura-kun, but I was so nervous just watching him give the presentation. I feel I have learned so much since the beginning of this school. Everything was so hard, but the hardest thing to me was to share my thoughts with others.
Our first project concept is completed, but a new project concept is already starting. I feel a bit sad to end our first project, but starting something new is also exciting.
Boy, that went by fast.
I was given the “okay” from Inafune-sensei on my presentation. I really felt I have grown since the first lesson. I am so happy from the bottom of my heart.
Then again that “okay” was for me as a student. Not as a director. I will keep this simple but important fact in my mind.
I just realized something that will help me in the future. The person I gave the presentation to was “Keiji Inafune” himself. I am so proud of that fact and I don’t think I will be nervous ever again in a presentation, doesn’t matter where I go from now on. ;)
School of Inafune Lesson 9
I was a big fan of Inafune-san when I was playing his game as a kid. I became a bigger fan now that I’m learning from him.
When I first presented my concept for the project, I’m sure people were thinking, “what is he talking about…?”, but Inafune-sensei understood what I wanted to say. He even understood the title of my game concept. There was also the time he understood everything by only seeing the doodle I was drawing. I completely lost my words to that.
I am learning from Keiji Inafune. This school is my luxury.
I just realized something today.
“It’s soooooo hard to share a image (thought) in your head with another person”.
I had such a hard time to share my thoughts of the game system and the image in my mind with the fellow students.
I tried to simplify what I want to say, but only end up adding more unnecessary information. All that will result in is confusing the audience even more. I can only (maybe I can’t even) imagine how hard it is to work as a professional game creator.
I have to study hard…
The basic is always the most important thing. It’s simple but important.
I have to keep on learning!
It is almost funny how much flexibility I DON'T have…
Inafune-sensei wasn’t scheduled to come to class today, but he surprised us by coming into the class. My presentation was a total mess. I just pretty much read everything I had.
I think what I always do wrong, is the “first approach”.
There is no “start over” in the presentation for Inafune-sensei. When I have even a bit of doubt in my mind while in the presentation, Inafune-sensei will give the reason why I’m feeling that. At first I always thought “I can explain!”, but that’s already too late for Inafune-sensei. The presentation is over at that moment.
School of Inafune Lesson 8
Here are some of the “why?s” in Inafune-Juku. (and my assumed answers to those questions)
“why are they filming the lessons?”
I have asked about this once, but no one has given me a straight answer.
Maybe Inafune-sensei watches the video and looking for a future employee?
“why are they doing this Inafune-Juku?”
Actually I heard the answer from Inafune-sensei himself.
“I want to provide a bit of entrances to the industry for the up future creators”.
I think to be a creator, we have to ask “why?” in everything.
Today’s lesson was a bit different.
We have heard so many great stories from Inafune-sensei.
Today’s lesson was given by Inafune-sensei.
I think we learned the fundamental principle of creation (of all things).
If the concept isn’t solid, then everything will end up to be very dull.
Making the backbone of a storyline was so hard, but at the same time seeing the ideas unfold into a good concept was FUN!!
8th lesson has ended, and winter is here.
I had my brain working at full throttle for the presentation. Unfortunately, I pushed too far and came up with a lot of unnecessary information.
When I was preparing on the presentation, I was so sure and confident about the material. But everything turned out to be “not so much”.
Inafune-sensei came in the afternoon. There was a phrase in his speech that really stuck with me. “Nothing is useless in game creation, everything will work in some way, someday”. Just because it doesn’t work now, it doesn’t mean it won’t work in the future. Sometimes the idea you have maybe too a head of your time. There was another phrase, which was “you have to have the guts to break everything you have, and start from scratch”.
My favorite part of the lesson was the ‘free question time’. I might have asked some questions were considered “taboo” in the industry. Even to those questions, Inafune-sensei answered precisely.
School of Inafune Lesson 7
Presentation is so hard for me. I am just not use to talking in front of people. I have to over come that weakness!
Idea, presentation, and understanding, these are what I learned about in this 7th lesson of Inafune Juku.
The things we learned here, might not work in other companies, but I think I’ll remember what I have learned in here for the rest of my life. We were taught by the people who represent Keiji Inafune. That alone is enough for our pride and confidence in the future.
The 7th lesson, number seven sounds great.
Today, we had to present our progress to Inafune-Sensei.
We decided to go through some of the weak points and talk about them before Inafune-sensei showed up. Our little meeting finished after lunch, it was way longer than we actually planned. Then Inafune-sensei came into the room. The mood changed instantly.
Ono-sensei pointed out what was missing from our presentation, also some of the points that weren’t clear. We know what we are presenting, but that doesn’t mean the audience can understand it as well.
“To unify an understanding is harder than you think (understand)”. Inafune-sensei is so right. Also it is amazing to see how fast Ono-sensei’s brain can work. It is also very cool to see every teacher’s facial expression becomes professional when they are ‘thinking for real’.
The concept making is hitting climax!
As usual, I’m very thankful for the advices from all the teachers. The advice is always simple but rich. Every lesson makes me realize so many things.
Can’t wait until the next lesson!
School of Inafune Lesson 6
Having someone listen to your idea, and having someone to give you feedback is such joy! I’m happy.
The character setting is almost done. If we can finish the in-game event setting, then we will be all set!
A little homework to myself; time management.
Because everyone is so passionate to make this to be a good project, we spend too much time on some of the details. That will result in cutting the time we can spend on other details in need of discussion. Sacrificing one to focus on the others is not the solution here. I have to be more flexible!
Sixth lesson, the concept is really becoming solid. Every lesson has something new to discover, something new to learn. It is such a enjoyment to see different ideas from everyone.
The concept of the project we are working on right now, is becoming solid every time.
The other students come up with good ideas and artworks. I think it’s because the four of us are all in different age group. Maybe…
Ono-sensei’s examples and his way of explaining things are very convincing. I’m always thinking in my mind, “that idea was brilliant! No wonder he’s a pro…”.
School of Inafune Lesson 5
I have to have more ideas. Just like Ono-sensei said, “you have to give more ideas”. It will be easy to choose good ideas from a bunch of ideas. I have to think of more ideas!! More more!!
I really want to finish the first project before the year ends.
Today I want to talk about something else, the members of Inafune Juku.
The “first class” has four students, three boys, and a girl. I feel lucky enough to be selected for Inafune Juku, but I also feel lucky to be a member of this team. Everyone is so different, and that makes it better. If everyone has the same taste and idea, the project will become so dull and boring. I think this is a really good team, and Inafune Juke brought us together.
Everyone had a different vision in the beginning, but I can feel those visions are becoming together as one. A small concept is growing into something big.
I couldn’t make it to the last lesson due to cold. I’m sorry for missing the class everyone.
The 5th lesson was mainly to decide the tile of the game. I felt I gave a bunch of useless ideas. The idea became solid thanks for the fellow students. I was so disappointed about myself.
Every advice that came from Ono-sensei was very convincing, and more than anything they were interesting and useful.
School of Inafune Lesson 4
I’m thinking too stiff, way too stiff.
I have to think more flexible.
Maybe some of you are wondering, “What are you guys doing in Inafune Juku?” Well, we (the four of us) are working together to create a complete concept book. We talk about the ideas we have and gather them into one concept book. Everyone wants his or her idea incorporated into the project, but just when you start to become selfish, the teachers will stop you right there. The one thing that surprises me is, how fast and instantly the creators and Inafune-san give back feedback, when they deny your idea. Most of the time it happens right at that moment you say an idea. During the idea session there are no superiors or subordinates. We can even ask Inafune-san for advice, but I realized that this is not necessary a good thing. We will be a bunch of spoiled creators.
As usual, the class had a lot for me to learn.
I especially felt today, that it is very important to remind myself that “I’m creating a game, not just thinking about what to include in a game”. I feel this experience is almost too good for me. I hope I can absorb everything that I learn here and sculpt them into a enjoyable game.
School of Inafune Lesson 3
Today’s lesson was about art.
Every lesson we get here are amazing. I feel almost ‘moved’ by that fact we get an actual working game creator to share their knowledge with us.
The third lesson of Inafune Juku. We continue to develop more details of the game concept. “Don't spend too much time on simple materials”, said the art-director, Komaki-san. This was very helpful tip to me. I think I got over excited when Komaki-san used film-genre as an example to make a point. I was such a nerd…
I felt very lucky to be talking to Mr. Komaki. I totally got stuck in the graphic part of my concept writing. “If you have only fragments of graphic, then it’s better not to show them”. That was a really helpful tip.
Today’s lesson was led by someone other than Inafune-san, and that someone was Ono-san. He’s also an Comcept employee whom inafune-san trusts to be a great teacher for Inafune Juku! Also Komaki-san, thank you soo much for the great advices!